![]() ![]() You see a cluster of them, ten hours out, all from numerous villages to several of your isolated villages, landing in the same second. Now - You wake up, and you have 200 incomings. Without properly marked attacks, particularly against a skilled attacker who times fakes, you will not know when to split, and you will - In all likelihood - Fail in defending your village using sniping. Below is how I list my incoming attacks, many use different marking systems - However I believe this to be the most effective. It should be noted that although one may be an excellent sniper with all three of the prerequisites listed above, they will be unsuccessful without a proper attack marking system. It lets the enemies nukes bounce off your villages and go through another long period of transit, whilst support from yourself and your tribemates arrives in your villages. Preserve your troops, you won't lose many by sniping - But they will lose time. Simply put, if an enemy is putting enough effort in to time all their trains against you, they want you gone. Some will stipulate that noble bouncing should only be done when you're too low on troops to stack the villages under attack, however I believe noble bouncing is best done whenever you are under co-ordinated attack. When making the decision to noble bounce, you're making the decision not to stack. You need the patience to sit around and wait for a launch, it's a pain to wait, but you must - Just like attacking. These are the delays.įind the average lag time by adding up the delays and dividing the answer by the number of attacks you sent.Īnd the third, and most important thing a successful noble bouncer needs - Is patience. Subtract the ideal arrival times from the actual arrival times and write the answers down. Now calculate the times they should have ideally arrived (sending time + duration) and write these down. (When I do this, I click at the moment I see the second counter change.) Write down the times you send them and the times they actually arrive. Figure out the duration between them, and send a few attacks. Don't start downloading something right before you want to send a timed command.īefore sending the troops, make a couple tests to predict the lag.Ĭhoose 2 villages, at least one of them yours. Don't have a bunch of applications running at once. Try to keep your computer's workload low. The lag fluctuates and cannot be completely controlled by you, but there are things you can do to influence its stability. When you click the 'ok' button on the confirmation screen, your computer has to process that click, send the information across the internet to the server, and be processed by the server. There's still one more thing to take into consideration before we can know when to send the troops: lag.Įvery internet game has it tribal wars is no exception. Ideally, you'd just subtract the duration from the arrival time. ![]()
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